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The Ultimate Guide to Informed Wearable Technology

You're reading from   The Ultimate Guide to Informed Wearable Technology A hands-on approach for creating wearables from prototype to purpose using Arduino systems

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803230597
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Christine Farion Christine Farion
Author Profile Icon Christine Farion
Christine Farion
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Wearable Technology and Simple Circuits
2. Chapter 1: Introduction to the World of Wearables FREE CHAPTER 3. Chapter 2: Understanding and Building Electronic Sewable Circuits 4. Chapter 3: Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More 5. Chapter 4: Implementing Arduino Code Using Gemma M0 and Circuit Playground 6. Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
7. Chapter 5: Working with Sensors: All About Inputs! 8. Chapter 6: Exploring Reactions Through Outputs 9. Chapter 7: Moving Forward with Circuit Design Using ESP32 10. Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
11. Chapter 8: Learning How to Prototype and Make Electronics Wearable 12. Chapter 9: Designing and Prototyping Your Own Hyper-Body System 13. Chapter 10: Soldering and Sewing to Complete Your Project 14. Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond
15. Chapter 11: Innovating, with a Human-Centered Design Process 16. Chapter 12: Designing for Forgetfulness: A Case Study of Message Bag 17. Chapter 13: Implementing the Best Solutions for Creating Your Own Wearable 18. Chapter 14: Delving into Best Practices and the Future of Wearable Technology 19. Index 20. Other Books You May Enjoy Appendix: Answers and Additional Information

Answers to chapter questions

Throughout the book you have been challenged with review questions – here are answers to the questions.

Chapter 1

  1. Sometimes, they are defined by augmenting people in some way, such as memory, communication, or in a physical sense.
  2. Typically, wearables have embedded electronics, a power source, and inputs/outputs of some description.
  3. Some exciting intersections exist between wearables and science, fashion, medical, and art. Take inspiration from other fields or plan projects with others who are involved in these areas for interesting and inspired results.
  4. Informed wearables are wearables that consider and focus on uses that will improve someone’s life or help them in some way. They can be designed with the thoughts and feelings of people to understand an issue better.
  5. Wearables can be made for the upper body or lower body and be head-mounted, held, or worn on the wrist.
  6. Ethical considerations when designing...
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