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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

1. Real-Time Systems – Setting the Scene

40 years ago, software development was widely seen as consisting of only programming. And it was regarded more as an art than a science (and certainly not as an engineering discipline). Perhaps that's why this period is associated with so many gloomy tales of project failure. Well, the industry has matured. Along the way, we had new languages, real design methods, and, in 1968, the distinction between computer science and software engineering.

The microprocessor arrived circa 1970 and set a revolution in motion. However, experienced software developers played little part in this. For, until the late 1970s, most developers of microcomputer software were electronic, electrical, or control engineers. And they proceeded to make exactly the same mistakes as their predecessors. Now, why didn't they learn from the experience of earlier workers? There were three main reasons for this. In the first place, there was little contact between electronic engineers (and the like) and computer scientists. In the second place, many proposed software design methods weren't suitable for real-time applications. Thirdly, traditional computer scientists were quite dismissive of the difficulties met by microprocessor systems designers. Because programs were small, the tasks were trivial (or so it was concluded).

Over the years, the industry has changed considerably. The driving force for this has been the need to:

  • Reduce costs
  • Improve quality, reliability, and safety
  • Reduce design, development, and commissioning timescales
  • Design complex systems
  • Build complex systems

Without this pressure for change, the tools, techniques, and concepts discussed in this book would probably still be academic playthings.

Early design methods can be likened to handcrafting, while the latest ones are more like automated manufacture. But, as in any industry, it's no good automating the wrong tools; we have to use the right tools in the right place at the right time. This chapter lays the groundwork for later work by giving a general picture of real-time systems. It does this with the following:

  • Highlights the differences between general-purpose computer applications (for example, information technology, management information systems, and more) and real-time systems
  • Looks at the types of real-time systems met in practice
  • Describes the environmental and performance requirements of embedded real-time systems
  • Describes the typical structures of modern microprocessors and microcomputers
  • Shows, in general, how software design and development techniques are influenced by these factors

The detailed features of modern software methods are covered in later chapters.

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