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Test-Driven iOS Development with Swift

You're reading from   Test-Driven iOS Development with Swift Write maintainable, flexible, and extensible code using the power of TDD with Swift 5.5

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803232485
Length 280 pages
Edition 4th Edition
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Author (1):
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Dr. Dominik Hauser Dr. Dominik Hauser
Author Profile Icon Dr. Dominik Hauser
Dr. Dominik Hauser
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Table of Contents (17) Chapters Close

Preface 1. Section 1 –The Basics of Test-Driven iOS Development
2. Chapter 1: Your First Unit Tests FREE CHAPTER 3. Chapter 2: Understanding Test-Driven Development 4. Chapter 3: Test-Driven Development in Xcode 5. Section 2 –The Data Model
6. Chapter 4: The App We Are Going to Build 7. Chapter 5: Building a Structure for ToDo Items 8. Chapter 6: Testing, Loading, and Saving Data 9. Section 3 –Views and View Controllers
10. Chapter 7: Building a Table View Controller for the To-Do Items 11. Chapter 8: Building a Simple Detail View 12. Chapter 9: Test-Driven Input View in SwiftUI 13. Section 4 –Networking and Navigation
14. Chapter 10: Testing Networking Code 15. Chapter 11: Easy Navigation with Coordinators 16. Other Books You May Enjoy

Testing the app's setup

When our app starts, a coordinator should be instantiated and started. This should result in the presentation of the initial view of our app. Follow these steps to refactor the setup from using a storyboard to using a coordinator:

  1. Before we can refactor the setup of the app, we need a test that tells us when we break something. Select the ToDoTests group in the project navigator and add a new Unit Test Case Class instance with the name AppSetupTests.
  2. Replace the content of the new class with the following:
    // AppSetupTests.swift
    import XCTest
    @testable import ToDo
    class AppSetupTests: XCTestCase {
      func test_application_shouldSetupRoot() {
        let application = UIApplication.shared
        let scene = application.connectedScenes.first
        as? UIWindowScene
        let root =
          scene?.windows.first?.rootViewController
      ...
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