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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 3: Sculpting a Simple Character Head with Basic Brushes

By now, it should be no surprise to you that brushes are the main type of tool that we use while working on sculptures. Blender comes with an excellent selection of brushes that give us plenty of artistic control right out of the box.

Brushes can also be customized to behave exactly the way we want. We'll learn how to customize the brushes in Chapter 6, Using Advanced Features and Customizing the Sculpting Brushes, but for now, the basic brushes are more than enough to try sculpting a simple character head.

By the end of this chapter, you will understand how to use many of the default brushes in Blender. You will also gain experience using these brushes for several tasks related to sculpting a simple character. As this is your first time sculpting, we will focus on introducing the brushes and how they can be used, rather than trying to make the character anatomically correct or appealing. We can always refine...

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