Summary
In this chapter, we learned how to create a Level Sequencer and add our character to it. We also learned how to create a keyframed MetaHuman Rig based on our mocap data from the previous chapter and an Additive section to apply additional keyframes for the purpose of fixing issues.
Then, we briefly covered keyframing within the Level Sequencer before moving on to creating a camera and animating it in the Level Sequencer. Finally, we learned how to export video files from UE5.
In the next chapter, we are going to work with Facial Motion Capture using an iPhone.