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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Starting up Quixel Bridge

When you are ready, go to Quixel Bridge and open up MetaHuman. You can do this easily by simply typing in Bridge next to the Windows start icon at the bottom left of the screen and then hitting Enter. This will start up Quixel Bridge, as shown in Figure 2.1:

Figure 2.1: Starting up Bridge

Take note of the column on the left-hand side. Clicking on the person icon will bring up the MHC templates, which you need to choose from before you can start your MHC session. This will bring up a few images of male and female MetaHumans with a wide range of ethnicities and age groups.

Clicking on a profile will open a panel on the right, showing you an enlarged image of your selection and the character’s name, as shown in Figure 2.2:

Figure 2.2: Starting the MHC

You’ll notice further options at the bottom of the screen, such as Resolution, but we will come back to those at the end of this chapter. All you...

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