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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Copying keyframes to another channel

To ride a real unicycle, you have to pedal, rotating the wheel to make the unicycle move forward or backward. Ironically, in this exercise, we animated the rest of the unicycle first before figuring out how the wheel should rotate!

Our final task in this chapter is to animate the rotation of the Wheel object. Up to this point, Wheel has been dragged along by Seat. If we properly animate it rotating, it will appear to have friction with the floor and hopefully even look as though it’s the thing that drives the rest of the unicycle. To appear correct, the rotation of Wheel must be closely related to the movement of Seat – so closely related, in fact, that we can copy and paste the keyframes.

Keyframes can be copied and pasted using the conventional and unsurprising Copy Keyframes (Ctrl + C) and Paste Keyframes (Ctrl + V) operators. This is a useful alternative to Duplicate (Shift + D), but with one special advantage: keyframes...

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