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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Getting the ball rolling

Before we get into the Graph Editor, we’ll need to insert some initial keyframes as we did in the previous chapter. As a general rule, it’s better to block out the most important positions of an object before adding details, so our first two keyframes will simply make the ball roll from left to right.

Rolling is just rotation in perfect sync with location. All we need to do is key the location and rotation of the ball on the same frames, making sure that we rotate the ball according to a precise mathematical formula based on how far it moves. After we get the ball rolling, we’ll use the Graph Editor to make it bounce.

Let’s key the initial placement of the ball. To save time, we can key the location and rotation of the ball at once:

  1. Go to frame 10.
  2. Select the ball and move it -5 units leftward on the X axis.
  3. Press I to bring up the Insert Keyframe menu and choose Location & Rotation.

    This inserts both rotation...

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