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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Trying out Cube Maps

Let's cover an example of seeing cube maps in action:

  1. Open the ch07_07_cubemap.html file in your browser. Once again, this contains a simple textured cube example on top of which we'll build the cube map example. We want to use the cube map to create a reflective-looking surface.
  2. Creating the cube map is a bit more complicated than the textures we've loaded in the past, so this time, we'll use a function to simplify the asynchronous loading of individual cube faces. It's called loadCubemapFace and has already been to the file. Inside of the configure function, at the bottom, add the following code, which creates and loads the cube map faces:
cubeTexture = gl.createTexture();

gl.bindTexture(gl.TEXTURE_CUBE_MAP, cubeTexture);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl...
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