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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Creating a Transparent Wall

Let's cover an example of how we'd make an object transparent:

  1. Open ch06_11_transparency-initial.html in your browser. We have two completely opaque objects: a cone behind a wall. Click and drag the canvas to move the camera behind the wall and see the cone, as shown in the following screenshot:
  1. Change the wall alpha value by using the provided slider.
  2. As you can see, modifying the alpha value does not produce any transparency. The reason for this is that alpha blending is not enabled. Let's edit the source code to include alpha blending. Open the ch06_11_transparency-initial.html file in your source code editor. Scroll to the configure function and find these lines:
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LESS);
  1. Below them, append the following lines:
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA...
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