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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Adding a Blue Light to a Scene

We’re ready to take a look at the first example in this chapter. We will work on a scene with per-fragment lighting that has three light sources.

Each light has a position and a diffuse color property. This means we have two uniforms per light. Perform the following steps:

  1. To keep things simple, we have assumed that the ambient color is the same for all three light sources. We have also removed the specular property. Open the ch06_02_wall_initial.html file in your browser.
  1. You will see a scene such as the one displayed in the following screenshot where two lights (red and green) illuminate a black wall:
  1. Open the ch06_02_wall-initial.html file using your code editor. We will update the vertex shader, the fragment shader, the JavaScript code, and the HTML code to add the blue light.
  2. Updating the vertex shader: Go to the...
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