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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Creating Transparent Objects

We’ve learned that in order to create transparency, we need to:

  • Enable alpha blending and select the interpolative blending function
  • Render the faces of objects back to front

How do we create transparent objects when there is nothing to blend them against? In other words, if there’s only one object, how can we make it transparent? One solution is to use face-culling.

Face-culling allows us to only render the back or front face of an object. We used this technique in the previous section when we only rendered the front face by enabling the Back Face Culling button.

Let's use the color cube from earlier in this chapter. We are going to make it transparent. For that effect, we will perform the following:

  1. Enable alpha blending and use the interpolative blending mode.
  2. Enable face-culling.
  3. Render the back face (by culling the front...
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