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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Summary

Let’s summarize what we learned in this chapter:

  • We saw how we can leverage matrix stacks to preserve global transformations while applying local transformations.
  • We covered the basic concepts behind object animations in WebGL. More specifically, we learned about the differences between local and global transformations.
  • We learned about the requestAnimationFrame browser and built our own version with JavaScript timers for animation.
  • An animation timer that is not tied up to the rendering cycle provides a lot of flexibility by ensuring that the time in the scene is independent of how fast it can be rendered on screen.
  • We distinguished between animation and simulation strategies for various problem-solving approaches.
  • We looked at interpolation methods and their various approaches.

In the next chapter, we will play with colors and blending in a WebGL scene. We will...

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