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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Orthographic and Perspective Projections

Let's look at an example covering the different types of projections:

  1. Open the ch04_06_projection-modes.html file in your browser.
  2. This exercise is very similar to the previous one. However, there are two new options under Projection Mode: Perspective and Orthogonal Projection. As you can see, Perspective is activated by default.
  3. Change the camera type to Orbiting.
  4. Change the projective mode to Orthographic.
  5. Explore the scene. Notice the lack of the depth cues characteristic of orthogonal projections:
  1. Switch to Perspective mode:
  1. Explore the source code. Go to the updateTransforms function:
function updateTransforms() {
const { width, height } = canvas;

if (projectionMode === PERSPECTIVE_PROJECTION) {
mat4.perspective(
projectionMatrix,
fov,
width / height,
10,
5000
)...
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