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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Phong Shading with Phong Lighting

Let's cover an example of implementing lighting using Phong shading:

  1. Open the ch03_04_sphere_Phong.html file in your browser. The page will look similar to the following screenshot:
  1. The interface is very similar to the Goraud example's interface. As previously described, it is quite evident how the Phong shading combined with Phong lighting delivers a more realistic scene. Experiment with the controls widget to see the immediate result of this new lighting model.

What just happened?

We have seen Phong shading and Phong lighting in action. We explored the source code for the vertex and fragment shaders. We also modified the different parameters of the model and observed the immediate effect of the changes on the scene.

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