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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Bridging the Gap Between WebGL and ESSL

It’s now useful to test out how we integrate our ESSL program with our WebGL code by taking the code from ch03_05_wall.html and making some modifications.

Imagine a wall composed of the sections A, B, and C, and you are facing section B with a flashlight in your hand (frontal view). Intuitively, you know that section A and section C will be darker than section B. This fact can be modeled by starting at the color of the center of section B and darkening the color of the surrounding pixels as we move away from the center:

Let's summarize the code we need to cover:

  • The ESSL program containing the vertex and fragment shaders. For the wall, we will select Goraud shading with a Diffuse/Lambertian reflection model.
  • The initProgram function. We need to make sure that we map all of the attributes and uniforms that we defined in the...
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