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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Architecture Updates

Let's cover some useful functions that we can refactor for use in later chapters:

  1. Open common/js/utils.js in your editor to see the following changes.
  2. We have added two additional methods, autoResizeCanvas and getShader, to utils.js that look very similar to the code we implemented earlier in this chapter:
'use strict';

// A set of utility functions for /common operations across our
// application
const utils = {

// Find and return a DOM element given an ID
getCanvas(id) {
// ...
},

// Given a canvas element, return the WebGL2 context
getGLContext(canvas) {
// ...
},

// Given a canvas element, expand it to the size of the window
// and ensure that it automatically resizes as the window changes
autoResizeCanvas(canvas) {
const expandFullScreen = () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight...
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