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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

WebGL Libraries

Before we dive into various WebGL libraries, we should first define what a software library is. Although library and framework are often used interchangeably, they refer to different concepts in computer science. A software library comprises defined code, configuration, documentation, classes, scripts, and more, so that developers may include them in their programs to enhance their products. For example, in developing a program requiring extensive mathematical operations, a developer may include a suitable software library (for example, glMatrix) to reduce the need for writing those operations themselves.

That being said, as you may have noticed, we've built our 3D application in such a way that the classes, utilities, and overall architecture could, eventually, be turned into a library. This process was done intentionally so that we could learn concepts in...

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