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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

What's New in WebGL 2?

As of January 27, 2016, WebGL 2 is available by default in Firefox and Chrome. This means that you will automatically have access to WebGL 2 without any additional dependencies, as long as you use one of the following browsers:

  • Firefox 51 or above
  • Google Chrome 56 or above
  • Chrome for Android 64 or above
WebGL 2 Support

For an updated list of the browsers that support WebGL 2, please visit the Khronos Group web page by following this link: http://www.khronos.org/WebGL/wiki/Getting_a_WebGL_Implementation. Or, you can visit the well-known CanIUse.com resource at: https://caniuse.com/#search=WebGL 2.

As described in Chapter 1, Getting Started, WebGL 1 is based on OpenGL ES 2.0; therefore, it doesn’t expose features like query timers, compute shaders, uniform buffers, and so on. That being said, with WebGL 2 (based on OpenGL ES 3.0), we are getting...

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