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Real-Time 3D Graphics with WebGL 2 - Second Edition

You're reading from  Real-Time 3D Graphics with WebGL 2 - Second Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Pages 500 pages
Edition 2nd Edition
Languages
Authors (2):
Farhad Ghayour Farhad Ghayour
Profile icon Farhad Ghayour
Diego Cantor Diego Cantor
Profile icon Diego Cantor
View More author details
Toc

Table of Contents (14) Chapters close

Preface 1. Getting Started 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Post-Processing

Post-processing is the process of adding effects by re-rendering the image of the scene with a shader that alters the final image. You can think of this as the process of taking a screenshot of your scene (ideally at 60+ frames per second), opening it up in your favorite image editor, and applying various filters. The difference is, of course, that we can do so in real time!

Some examples of simple post-processing effects include the following:

  • Grayscale
  • Sepia tone
  • Inverted colors
  • Film grain
  • Blur
  • Wavy/dizzy effect

The basic technique for creating these effects is relatively simple: create a framebuffer with the same dimensions as the canvas and have the entire scene rendered to it at the beginning of the draw cycle. Then, a quad is rendered to the default framebuffer using the texture that makes up the framebuffer's color attachment. The shader used during...

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