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Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
Languages
Tools
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Toc

Preface

Welcome to Python Game Programming By Example. As hobbyist programmers or professional developers, we may build a wide variety of applications, from large enterprise systems to web applications made with state-of-the-art frameworks. However, game development has always been an appealing topic, maybe simply for creating casual games and not just for high-budget AAA titles.

If you want to explore the different ways of developing games in Python, a language with clear and simple syntax, then this is the book for you. In each chapter, we will build a new game from scratch, using several popular libraries and utilities. By the end of this book, you will be able to quickly create your own 2D and 3D games, and have a handful of Python libraries in your tool belt to choose from.

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