Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

An introduction to game design

There are several academic definitions of what a game is; however, most of them share the key terms, such as rules, objectives, and players. Assuming that all games share these concepts, we may ask some interesting questions while analyzing a game: what is the game's main objective? What are the rules that the player must follow? Is it difficult to recognize the goal and the rules of the system?

Other definitions make references to concepts such as resource management and inefficiencies, because the decisions of the player are usually conditioned by the limitations of some useful tokens in the game.

The decisions we make when we create a game are deeply related with these concepts, and as we will see later, it is a good exercise to think about them even when we are starting with the development.

Level design

In order to successfully engage our players, our game needs to gradually add new challenges that preserve their interest. However, these ingredients...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime