Who this book is for
This book will benefit beginner, intermediate, and advanced 3D artists from various areas of 3D design who are looking to deepen their understanding of the concepts and methods used by professionals to create top-quality materials, textures, and renders.
Photorealistic Materials and Textures in Blender Cycles will be useful for game developers, architectural visualizers, product designers, interior designers, advertisement producers, digital content creators, and any other professions that require the production of high-quality, aesthetically pleasing, realistic 3D objects.