Baking an Ambient Occlusion map
We will now use a model to create an AO map. This model can be downloaded from the Technical requirements section of this chapter. In the following steps, we will generate the AO map using the Cycles render engine:
- UV-unwrap the model, as shown in Figure 8.3.
This model already has marked seams, but you are encouraged to clear the seams and mark them again manually to practice UV-unwrapping.
Figure 8.3 – Marking seams on a 3D model
Figure 8.4 shows the UV map for this model.
Figure 8.4 – A UV map
- Switch to the Cycles render engine, as shown in Figure 8.5.
Figure 8.5 – Switching to the Cycles render engine
- Create a new material for the 3D model and generate a new image in an Image Texture node, as shown in Figure 8.6.
Figure 8.6 – Generating a new image
- In the Bake section...