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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Baking an Ambient Occlusion map

We will now use a model to create an AO map. This model can be downloaded from the Technical requirements section of this chapter. In the following steps, we will generate the AO map using the Cycles render engine:

  1. UV-unwrap the model, as shown in Figure 8.3.

    This model already has marked seams, but you are encouraged to clear the seams and mark them again manually to practice UV-unwrapping.

Figure 8.3 – Marking seams on a 3D model

Figure 8.3 – Marking seams on a 3D model

Figure 8.4 shows the UV map for this model.

Figure 8.4 – A UV map

Figure 8.4 – A UV map

  1. Switch to the Cycles render engine, as shown in Figure 8.5.
Figure 8.5 – Switching to the Cycles render engine

Figure 8.5 – Switching to the Cycles render engine

  1. Create a new material for the 3D model and generate a new image in an Image Texture node, as shown in Figure 8.6.
Figure 8.6 – Generating a new image

Figure 8.6 – Generating a new image

  1. In the Bake section...
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