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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Comparing and contrasting with the design principles


Let's put our phone into airplane mode and do another quick evaluation against the principles with the same pass/fail scoring as before.

Give me uninterrupted access to the content I care about.

This is a pass. Besides maps, the entire app works as expected while offline. Thanks to PouchDB, even when we can't talk to the online database, our offline database works just fine.

Content is mutable. Don't let my online/offline status change that.

This is a pass. The content in our app is perfectly mutable, again thanks to PouchDB.

Error messages should not leave me guessing or unnecessarily worried.

This is a fail. Even though we're not supporting offline maps in our app, we should provide a better error message. Also, there are a bunch of errors that only appear in the developer console and not in the app itself, so sometimes it appears that nothing happened when in reality we just ran into an error. We'll improve error messaging in the next...

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