Chapter 7. Interface Design for Mobile Games
In the previous chapter, we described the I/O capabilities of today's smartphones. In this chapter we will analyze the process of creating user interfaces for mobile games which take advantage of such capabilities.
With so many different screen sizes, so little space to work with, and no real standard in the videogame industry, interface design is one of the toughest parts of creating a successful game. We will provide you with what you need to know to address the task properly and come up with optimal solutions for your mobile games. In this chapter, we will cover the following topics:
- Approach to user interface design
- Diegesis theory and videogames
- User interface design
- Icons design
- Best practices of UI design
- "Must-have" game options