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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Touchscreens

The touchscreen is the natural evolution of the icon-based operating systems we are used to. Instead of selecting data represented by icons and then issuing commands to manipulate them with a mouse, with touch interfaces there is a direct manipulation of the data through a set of predefined, touch-based actions performed with our fingers on the screen.

Mobile devices can use lots of different methods to detect a person's input on a touchscreen. Many use sensors and circuitry to monitor changes in a specific state. Many monitor changes in electrical current. Others monitor changes in the reflection of sound waves or beams of near-infrared light. Some measure changes in vibration caused when your finger hits the screen's surface, or cameras to monitor changes in light and shadow.

Contemporary devices can process more than one touch at a time. This makes it possible to use multitouch gestures, which we will discuss later in the chapter. Earlier touchscreen devices may...

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