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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

What makes games fun

We desire to end this chapter with a section about a very popular theory of what fun is, and what makes games fun, by XeoDesign: a research firm founded by Nicole Lazzaro that helps organizations increase player engagement in their products by eliminating barriers to having fun.

Ms. Lazzaro is a world-renowned researcher in Player Experience (PX) who has been acknowledged as one of the top women working in high tech and one of the top 20 women in video games.

The following description is a breakdown of Xeo/Nicole's examination of what is fun in games. These are purely emotional responses that arise from specific game situations rather than from storyline.

This section is meant as a starting point for your research on the many theories on the subject.

The four keys to fun – the game mechanics that drive play

Lazzaro's theory is based around four types of fun, as different people play games for different reasons. Some people search for a challenge to test...

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