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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Unity 3D tutorial – part 3


For the final part of our tutorial, we are going to set the final touches to the Space Invaders prototype. The barriers which protect the player's ship, a game won/game lost event, the GUI, the audio, and some particle effects to improve the overall appeal of the game.

The barriers

We will create destructible barriers by assembling a number of small cubes in the shape of the barriers of the original Space Invaders.

  1. Add a Cube to the game scene and size it as you see fit (we suggest you not to scale it too small or you may face problems with collision detection). Now create a new prefab in the Prefab folder and drag the cube from the scene into the newly created prefab. Name it Brick and make it green like the player's ship.

  2. Now we need to create several instances of this prefab to shape the barrier. You can do that by selecting the Brick in the Hierarchy panel and pressing Ctrl + D to duplicate it. Then position each duplicated Brick to create a shape like the one...

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