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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Going further

If you are adventurous, try expanding your project to add the following features:

  • Add the inventory menu to the battle scene, as previously discussed.
  • Use a scroll bar to allow the inventory menu and shop inventory to exceed the current view.
  • Group similar inventory items together by showing a single image with an item count.
  • Add scripts to the inventory items to allow them to affect the player's health.
  • Have a go at adding money into the equation by making things cost money. In the purchasing section, display and act on it if the player does not have enough.
  • Put a second view in the shop to allow the player to sell items back to the shop.
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