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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Chapter 6. The Big Wild World

As we start considering the wider bounds of our RPG world, we need to look at alternate views for the game. It's important to keep the player engaged and make them feel that they are entering a vast arena with lots of places to explore, especially when you initially release your game and you only have a few towns to visit.

Another thing to consider is whether you want fixed maps in your game or you want to venture down the rabbit hole of procedural generation. Both are valid routes and there's nothing to say that you only have to use one. In this chapter, we'll cover all the options and then implement a nice and simple system to walk through the basics.

The following is a list of topics that will be covered in this chapter:

  • Resources to build a map
  • Structuring and adding points of interest
  • Working with prefabs
  • Transitioning between views
  • Marshaling input
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