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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Summary

Congratulations! You've now created the first level of Dead Keys. Of course, more will be added, but let's first focus on creating one functional level, whose behaviors may be easily recycled to produce more levels, as needed. This chapter focused on many level design issues, both practical and theoretical. Specifically, we explored level design tips and tricks--methods for producing levels more simply and conveniently. In addition, we examined the modular building technique, alongside more advanced tools such as lightmapping, navigation meshes, and Occlusion Culling. In the next chapter, we'll examine how to take the first person camera and build player functionality using animation and scripting.

You have been reading a chapter from
Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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