We've spent some time with UI Text and UI Images already, as they are the most basic graphical UI objects. We discussed them briefly in Chapter 2, Canvases, Panels, and Basic Layouts because it was pretty hard to start laying out UI without having anything to display visually. UI Text and UI Images are also subcomponents of the UI elements we covered in the previous chapters, so we've worked with them at their basic level. Now we will discuss these two UI objects more thoroughly so that we can have more control over our UI Text and UI Images. We will also discuss TextMesh Pro-Text objects and how they allow for even more control of the text in our game.
In this chapter, we will discuss the following topics:
- Creating UI Text objects and setting their properties
- Importing fonts into Unity
- Using markup format with UI Text objects
- Creating...