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Mastering Malware Analysis

You're reading from   Mastering Malware Analysis The complete malware analyst's guide to combating malicious software, APT, cybercrime, and IoT attacks

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Product type Paperback
Published in Jun 2019
Publisher Packt
ISBN-13 9781789610789
Length 562 pages
Edition 1st Edition
Languages
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Authors (2):
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Alexey Kleymenov Alexey Kleymenov
Author Profile Icon Alexey Kleymenov
Alexey Kleymenov
Amr Thabet Amr Thabet
Author Profile Icon Amr Thabet
Amr Thabet
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Fundamental Theory FREE CHAPTER
2. A Crash Course in CISC/RISC and Programming Basics 3. Section 2: Diving Deep into Windows Malware
4. Basic Static and Dynamic Analysis for x86/x64 5. Unpacking, Decryption, and Deobfuscation 6. Inspecting Process Injection and API Hooking 7. Bypassing Anti-Reverse Engineering Techniques 8. Understanding Kernel-Mode Rootkits 9. Section 3: Examining Cross-Platform Malware
10. Handling Exploits and Shellcode 11. Reversing Bytecode Languages: .NET, Java, and More 12. Scripts and Macros: Reversing, Deobfuscation, and Debugging 13. Section 4: Looking into IoT and Other Platforms
14. Dissecting Linux and IoT Malware 15. Introduction to macOS and iOS Threats 16. Analyzing Android Malware Samples 17. Other Books You May Enjoy

App sandbox

All apps from the App Store are sandboxed and don't have access to the data of other apps, other than by using dedicated APIs. For apps distributed outside the App Store, this feature is optional but highly recommended.

A non-sandboxed app has the same access rights as the user executing it, which means if it gets compromised by exploiting some vulnerability, the attacker gets user privileges.

The way App Sandbox handles this is by providing an app only with the access rights it needs to perform its tasks; additional access may be explicitly granted by a user:

Figure 1: App Sandbox explained

Here are examples of the resources that a sandboxed app has to request explicitly in order to use them:

  • Hardware (such as a camera or microphone)
  • Networks
  • App data (such as a calendar or contacts)
  • User files
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