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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Finishing the Game Project

Now that the code has been written and the game is functionally complete, it makes sense to look at everything we’ve done and reflect on how it is all organized within Animate.

Have a look at the Actions panel now that the game has been written:

Figure 10.24 – Code bound to specific locations

Figure 10.24 – Code bound to specific locations

Notice that in the left-hand column of the Actions panel, specific chunks of code are listed and organized according to the specific objects, layers, and frames they have been bound to. We have global script code, code segmented across the main timeline, and a bit of code within a symbol. It all works together to create a cohesive gameplay experience!

To finish the project, there are a few considerations you may want to look over to add some extra polish to how the game is published.

Open the Publish Settings dialog by choosing File | Publish Settings… or by going to the Doc tab of the Properties panel under...

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