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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Index

A

  • A* algorithm
    • used, for solving pathfinding problem / Pathfinding for tile-based environments with obstacles, Getting ready, How to do it…, How it works…
  • absolute mouse position
    • using / Using the absolute mouse position, How to do it…
  • affine transformations
    • URL / How it works…
  • artificial intelligence
    • about / Introduction
  • assert function
    • used, for handling errors / Handling errors with pcall, xpcall, and assert, How to do it…
  • audio subsystem
    • initializing / Initializing the audio subsystem, How to do it…, How it works…

B

  • background music
    • playing / Playing background music, How to do it…, How it works…
  • beginContact callback / The beginContact callback
  • bitmap fonts
    • loading / Loading and using bitmap fonts, Getting ready, How to do it…
    • using / Loading and using bitmap fonts, How to do it…, How it works…...
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