Building the ground
In Chapter 12, we planned out what the scene would look like. We know that we’re going to make an interesting kind of tiled ground.
We did this when we made our 3D concept. But since it was just a concept, we didn’t put much work into it.
This time, we’ll build the tiled ground more correctly, using array modifiers to make the grid. This will ensure consistent, perfectly spaced tiles with even gaps between them.
We’ll use the same file that we made our 3D concept with in Chapter 12. Follow these steps:
- Open the concept art Blender file that you built in Chapter 12.
- You need to select everything except the camera, so select everything in the scene by pressing A, then hold Shift and click the camera object to deselect it.
- Press M to move everything to a collection, click New Collection, and name it
concept
. - In the outliner, uncheck the new Collection box so that it’s completely hidden. You can unhide...