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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Building the ground

In Chapter 12, we planned out what the scene would look like. We know that we’re going to make an interesting kind of tiled ground.

We did this when we made our 3D concept. But since it was just a concept, we didn’t put much work into it.

This time, we’ll build the tiled ground more correctly, using array modifiers to make the grid. This will ensure consistent, perfectly spaced tiles with even gaps between them.

We’ll use the same file that we made our 3D concept with in Chapter 12. Follow these steps:

  1. Open the concept art Blender file that you built in Chapter 12.
  2. You need to select everything except the camera, so select everything in the scene by pressing A, then hold Shift and click the camera object to deselect it.
  3. Press M to move everything to a collection, click New Collection, and name it concept.
  4. In the outliner, uncheck the new Collection box so that it’s completely hidden. You can unhide...
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