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Learning WebRTC

You're reading from   Learning WebRTC Develop interactive real-time communication applications with WebRTC

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783983667
Length 186 pages
Edition 1st Edition
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Author (1):
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Daniel M. Ristic Daniel M. Ristic
Author Profile Icon Daniel M. Ristic
Daniel M. Ristic
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with WebRTC FREE CHAPTER 2. Getting the User's Media 3. Creating a Basic WebRTC Application 4. Creating a Signaling Server 5. Connecting Clients Together 6. Sending Data with WebRTC 7. File Sharing 8. Advanced Security and Large-scale Optimization A. Answers to Self-test Questions Index

Handling multiple devices

In some cases, users may have more than one camera or microphone attached to their device. This is especially the case on mobile devices that often have a front-facing camera and a rear-facing one. In this case, you want to search through the available cameras or microphones and select the appropriate device for your user's needs. Fortunately, to do this, an API called MediaSourceTrack is exposed to the browser.

Note

On the other hand, since many of these APIs are still being created, not everything will be supported by all the browsers. This is especially the case with MediaSourceTrack, which is only supported in the latest version of Chrome at the time of writing this book.

With MediaSourceTrack, we can ask for a list of devices and select the one we need:

MediaStreamTrack.getSources(function(sources) {
    var audioSource = null;
    var videoSource = null;
    for (var i = 0; i < sources.length; ++i) {
      var source = sources[i];
      if(source.kind...
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