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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Collisions


Objects in Unreal Engine have collision properties that can be modified to design the behavior of the object when it collides with another object.

In real life, collisions occur when two objects move and meet each other at a point of contact. Their individual object properties will determine what kind of collision we get, how they respond to the collision, and their path after the collision. This is what we try to achieve in the game world as well.

The following screenshot shows the collision properties available to an object in Unreal Engine 4:

If you are still confused about the concept of collision, imagine Static Mesh to give an object its shape (how large it is, how wide it is, and so on), while the collision of the object is able to determine the behavior of this object when placed on the table—whether the object is able to fall through the table in the level or lay stationery on the table.

Collision configuration properties

Let us go through some of the possible configurations...

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