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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Creating animations using external models


In Chapter 8, Creating and Loading Advanced Meshes and Geometries, we looked at a number of 3D formats that are supported by Three.js. A couple of those formats also support animations. In this chapter, we'll look at the following examples:

  • Blender with the JSON exporter: We'll start with an animation created in Blender and exported to the Three.js JSON format.

  • Collada model: The Collada format has support for animations. For this example, we'll load an animation from a Collada file and render it with Three.js.

  • MD2 model: The MD2 model is a simple format used in the older Quake engines. Even though the format is a bit dated, it is still a very good format for storing character animations.

We'll start with the Blender model.

Creating a bones animation using Blender

To get started with animations from Blender, you can load the example we've included in the models folder. You can find the hand.blend file there, which you can load into Blender. The following...

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