Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Learning GDScript by Developing a Game with Godot 4
Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

eBook
€17.99 €26.99
Paperback
€26.99 €33.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Colour book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
Table of content icon View table of contents Preview book icon Preview Book

Learning GDScript by Developing a Game with Godot 4

Setting Up the Environment

Game development is becoming more accessible as game engines become more powerful. Tools and pipelines that were only available to big companies and wealthy individuals are now freely available to everyone with a computer. Anyone can feel the satisfaction of creating their own game and having others play it.

This is exactly what we are going to achieve in this book. We will go from knowing absolutely nothing about programming or developing games to creating our very first game and even a little beyond.

During the first part of this book, we will learn all about setting up Godot and programming. This might be a little more abstract, but I’ll try to give clear examples and keep you engaged with exercises and experiments you can do for yourself.

The second part of this book will be way more practical as we will dive neck-deep into creating our very own video game! We’ll learn how to use the Godot editor to create interesting game scenes and scenarios.

In the last part of this book, we’ll take our programming skills to the next level and learn all about advanced topics, such as more powerful concepts, programming patterns, the filesystem, and much more.

But before we get there, nothing is more satisfying than starting a new project! It represents a blank slate with endless possibilities. By the end of this chapter, we’ll have created our very own blank slate and written our first lines of code. But first, I’d like to take some time to introduce the Godot game engine and open-source software in general.

In this chapter, we’re going to cover the following main topics:

  • Godot Engine and open-source software
  • Downloading the engine from the official website
  • Creating our first project
  • How to join the community

Technical requirements

As this book aims to get you from knowing nothing about programming and game development to an intermediate level, there are no technical requirements. So, instead, I’ll guide you through all (or at least most) of the steps required for creating games.

Example project and code

You can find the example project and code for this book in this book’s GitHub repository: https://github.com/PacktPublishing/Learning-GDScript-by-Developing-a-Game-with-Godot-4/tree/main/chapter01.

Godot game engine and open-source software

We’ll be using the Godot game engine, which I presume you already know exists as this is a book specifically about that engine. But let me give you some more insight into its history and what open-source means.

Some background on the engine

Godot Engine is a piece of open-source software that lets people from all experience levels and walks of life create games. The project was started in 2007 by Juan Linietsky and Ariel Manzur as an in-house engine for several Argentinian game studios. In late 2014, the engine got open-sourced, giving everyone free access to the code. Since then, it has gained lots of traction and is currently one of the most used game engines on the market. Many commercial games have been released or are under development using the engine. Examples of released games are Brotato, Dome Keeper, Case of the Golden Idol, and Cassette Beasts.

For those of you wondering, yes, the engine is named after the theatrical piece Waiting for Godot, by Samuel Beckett. This choice of name is because people will always be waiting for the next version or new feature, resulting in an endless cycle of waiting.

While on the topic of the engine’s name, let’s also get the pronunciation out of the way. In short, there is no standard way of pronouncing Godot. Because of the association with the play’s title, which is written in French, some people say it should be “go-do,” without emphasis on any syllable. But most English speakers would say “GOH-doh” and stress the first syllable. Then, there is the stream of people that pronounce it “go-DOT,” mainly because it sounds similar to the word “robot” and the engine’s logo is a blue robot. But I notice that I say Godot differently each time. So, to cut a long story short, pronounce it however you like. Just use roughly the same letters.

What is open-source software?

As mentioned earlier, Godot is open-source, meaning the engine’s source code is freely available. Because everyone has access, people can alter this code to their liking. Once they have tweaked enough parameters or developed a new feature, they can ask the creator of the software to include these tweaks or features in the original project. The creator will then review what the other person has done, alter it a bit if needed, and then add it to the code of the original software. This process creates a virtuous circle that results in a win-win situation for everyone:

  • The software’s creator can grow the code faster because everyone chips in
  • People with technical knowledge can add the features they miss, making it fit their needs
  • The end user gets a much better and more stable end product

But not every open-source project is created equal. Each free open-source software (FOSS) comes with its respective license. This license dictates how you can or should use the software. Some of these are pretty restrictive, but in the case of Godot Engine, we are in luck: we can do anything without significant restrictions. We only have to attribute the creators on the credit page of our games.

Alright – we know what Godot Engine is, how to pronounce its name (or not), and why FOSS is so awesome. Let’s dive right into preparing our development environment!

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Learn the fundamentals of programming as you write GDScript 2.0
  • Explore the world of GDScript 2.0 with this comprehensive introduction to the language
  • Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

Who is this book for?

This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

What you will learn

  • Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects
  • Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
  • Master the art of processing input from various sources for enhanced interactivity
  • Extend the reach of your game by learning how to export it to multiple platforms
  • Incorporate simple multiplayer functionality for a dynamic gaming experience
Estimated delivery fee Deliver to Norway

Standard delivery 10 - 13 business days

€11.95

Premium delivery 3 - 6 business days

€16.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : May 17, 2024
Length: 378 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616987
Languages :
Concepts :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Colour book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
Estimated delivery fee Deliver to Norway

Standard delivery 10 - 13 business days

€11.95

Premium delivery 3 - 6 business days

€16.95
(Includes tracking information)

Product Details

Publication date : May 17, 2024
Length: 378 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616987
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 98.97 105.97 7.00 saved
Godot 4 Game Development Projects
€33.99
The Essential Guide to Creating Multiplayer Games with Godot 4.0
€37.99
Learning GDScript by Developing a Game with Godot 4
€26.99 €33.99
Total 98.97 105.97 7.00 saved Stars icon

Table of Contents

21 Chapters
Part 1:Learning How to Program Chevron down icon Chevron up icon
Chapter 1: Setting Up the Environment Chevron down icon Chevron up icon
Chapter 2: Getting Familiar with Variables and Control Flow Chevron down icon Chevron up icon
Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries Chevron down icon Chevron up icon
Chapter 4: Bringing Structure with Methods and Classes Chevron down icon Chevron up icon
Chapter 5: How and Why to Keep Your Code Clean Chevron down icon Chevron up icon
Part 2: Making a Game in Godot Engine Chevron down icon Chevron up icon
Chapter 6: Creating a World of Your Own in Godot Chevron down icon Chevron up icon
Chapter 7: Making the Character Move Chevron down icon Chevron up icon
Chapter 8: Splitting and Reusing Scenes Chevron down icon Chevron up icon
Chapter 9: Cameras, Collisions, and Collectibles Chevron down icon Chevron up icon
Chapter 10: Creating Menus, Making Enemies, and Using Autoloads Chevron down icon Chevron up icon
Chapter 11: Playing Together with Multiplayer Chevron down icon Chevron up icon
Part 3: Deepening Our Knowledge Chevron down icon Chevron up icon
Chapter 12: Exporting to Multiple Platforms Chevron down icon Chevron up icon
Chapter 13: OOP Continued and Advanced Topics Chevron down icon Chevron up icon
Chapter 14: Advanced Programming Patterns Chevron down icon Chevron up icon
Chapter 15: Using the File System Chevron down icon Chevron up icon
Chapter 16: What Next? Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Most Recent
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(9 Ratings)
5 star 88.9%
4 star 11.1%
3 star 0%
2 star 0%
1 star 0%
Filter icon Filter
Most Recent

Filter reviews by




Jair Jul 03, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great introduction to refresh the basic of GDscript, where can i find the answer for the quiz?
Subscriber review Packt
Asaad Al-Barwani Jun 11, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
Amazon Verified review Amazon
chad Jun 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
Amazon Verified review Amazon
Wolfgang Hendrix May 28, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
Amazon Verified review Amazon
Joseph May 27, 2024
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
There were a few hiccups, but otherwise this was a solid introduction to GDScript
Subscriber review Packt
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela