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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the Options scene


Similar to how we created the MainMenuScene, we will create OptionsMenuScene.h and OptionsMenuScene.cpp and include them in the Solution Explorer pane.

In the OptionsMenuScene.h file, add the following code:

#ifndef __wp8Game__OPTIONSMENU_SCENE__
#define __wp8Game__OPTIONSMENU_SCENE__

#include "cocos2d.h"
#include "ScrollingBgLayer.h"

using namespace cocos2d;

class OptionsMenu : public cocos2d::CCLayer
{
public:
    
    virtual bool init();  

    ScrollingBgLayer* scrollingBgLayer;

    static cocos2d::CCScene* scene();
    void update(float dt);

    void reset(CCObject* pSender);
    void mainMenu(CCObject* pSender);

    CREATE_FUNC(OptionsMenu);
};

#endif

Here once again, we include ScrollingBgLayer.h, inherit from CCLayer, and add in the usual code, as we did in the MainMenuScene.h class. Here, we add two functions named reset() and mainMenu(), which will reset the score and take us back to the main menu once the respective buttons are clicked.

Next, we...

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