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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Understanding what a variable is and what it does


What is a variable? Technically, it's a tiny section of your computer's memory that will hold any information that you put there. While a game is running, it keeps track of where the information is stored, the value kept there, and the type of that value. However, for this chapter, all you need to know is how a variable works. It's very simple.

What's usually in a mailbox, besides air? Well, usually there's nothing, but occasionally there is something in it. Sometimes, there are letters, bills, a spider, and so on. The point is that what is in a mailbox can vary. Therefore, let's call each mailbox a variable.

In the game development world, some simple examples of variables might be:

  • playerName

  • playerScore

  • highestScore

Naming a variable

Using the example of the mailbox, if I asked you to see what is in the mailbox, the first thing you'd ask is, "Which one?" If I say in the Smith mailbox, the brown mailbox, or the round mailbox, you'll know...

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