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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Design pattern primer

Before we wrap up the chapter, I want to talk about a concept that will play a huge part in your programming career if you choose to continue on: design patterns. Googling design patterns or software programming patterns will give you a host of definitions and examples, which can be overwhelming if you've never encountered them before. Let's simplify the term and define a design pattern as follows:

A template for solving programming problems or situations that you'll run into on a regular basis during any kind of application development. These are not hardcoded solutions—they're more like tested guidelines and best practices that can be adapted to fit a specific situation.

There's a lot of history behind how design patterns became an integral part of the programming lexicon, but that excavation is up to you. If this concept strikes a chord with your programming brain, start with Design Patterns...

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