Using sample asset packages
When learning to use a new game engine, such as Lumberyard, it can be beneficial to use sample projects and asset packages for testing and familiarization. For audio testing, you can use almost any package, or even create your own level from scratch. Downloading and installing asset packages is more complicated than it seems.
The following section walks you through the process of downloading, installing, and configuring an asset package for use. This is an optional section that will result in the BeachCity Asset
package being installed on your computer. The installation process is lengthy and the hard drive space requirements are large.
BeachCity Asset package
In order to see how audio is implemented in a game, let's review an existing game example. The following steps will guide you through the process of downloading and installing the BeachCity Asset
package and configuring Lumberyard to use it:
In a browser, navigate to the AWS Lumberyard download page: https:...