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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we explored the concept of gameplay and how it can be instantiated in Lumberyard games. We took an in-depth look at a sample game that ships with Lumberyard. Specifically, we reviewed the game's gameplay and examined the flow graphs that determined how the gameplay mechanics work.

We also thoroughly explored the Flow Graph UI. This visual scripting system is complex and can be used to create complete games within Lumberyard. You were left with the ability to read, edit, and create flow graphs.

In the next chapter, we will look at the requirements of creating a multiplayer game in Lumberyard. We will also explore Amazon GameLift.

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