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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Preface

Over the last couple of years, Blender has surged in popularity due to the 2.8 release, which completely changed the user interface. Not only are thousands of people downloading Blender every day but many big studios such as EA Games, Infinity Ward, and Ubisoft have also taken notice and started using it as well. This open source, cross-platform software has everything a 3D creation suite should have. Modeling, rigging, animation, rendering, compositing, motion tracking, game creation, and what this book is all about – simulating physics – are just a taste of what can be done using Blender!

Physics simulations in 3D have become standard in movies, games, and animation. Most explosions, crashes, destruction, fire, and liquid effects are all done on the computer. In this book, we will be covering the five main simulation types in Blender, which are fluid simulation (including fire, smoke, and liquid), soft bodies, cloth, rigid bodies, and dynamic paint. We will be going through each one in detail, and there will be hands-on projects for each simulation type. By the end, you should have a good grasp of every simulation in Blender and feel confident to use them for your own Visual Effects (VFX) projects and animations!

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