Creating the rain particles
To create this particle system, let’s first add an emitter object to emit the particles into the scene:
- Press Shift + A and add another plane object. Let’s scale it to be the same size as the smaller plane and then move it up about 4 meters above the water.
- To create the particle system, head over to the Particle System panel and click + to create a new one.
- Now, let’s decide how much rain we want there to be. Do you want it to be pouring down or just a light sprinkle? Let’s go with something in the middle and create light rain. To do this, set the number of particles to 3000.
- For Frame Start, set it to -50 so that it looks like it’s already raining when we play the animation. For Lifetime, set it to 35 so that the particles disappear after they go beneath the water.
![Figure 14.9 – Emission settings](https://static.packt-cdn.com/products/9781803234151/graphics/image/Figure_14.09_B18193.jpg)
Figure 14.9 – Emission settings
- In the Velocity tab, set Normal to 0 and Object Aligned Z...