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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Using device orientation


In some situations, it can be useful to have access to the device orientation. For example, you can use it to control the avatar's movement. To do this, you can simply register an event handler that will receive an event each time the device orientation changes. The following code does exactly that:

if(window.DeviceOrientationEvent) {
  window.addEventListener("deviceorientation", function(event){
    var alpha = event.alpha;
     var beta = event.beta;
     var gamma = event.gamma;
     // do something with the orientation
  }, false);
}

The first if statement is there to check whether the device supports the device orientation API. Then we register an event handler that accesses the orientation of the device. This orientation is provided by three angles: alpha is the rotation around the z axis, beta is the rotation around the x axis, and gamma is the rotation around the y axis.

You already know what the x and y axes are; they are the same that we used to position...

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