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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Managing the player's account


Let's start with the basics: let the player create an account and log into the game. To store information server side, we will use a database (MySQL). The table structure we will use is very simple as there is not much to store. The player's account will be stored in a table we will creatively call players.

This table will have the following rows:

  • NAME: This is a string holding the name of the player. It will be unique so that no two players can have the same name.

  • PW: This is a string holding the player's password. It is hashed (more on this in the next section, Searching elements in the database).

  • X: This is a double that will hold the player's x coordinate.

  • Y: This is a double that will hold the player's y coordinate.

  • DIR: This is an integer that we will use to store the direction the player is facing.

  • STATE: This is an integer that holds the state of the player: standing, walking, or fighting.

  • LASTUPDATE: This is a time stamp that will hold the last time the server...

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